A co-op storytelling RPG

Lore & MoreThe woods are listening.

A co-op storytelling RPG for 2–4 friends. Write your move; an AI narrator carries the story. In development.

2–4 friendsOne shared storyYour choices matter
I · The Gate

Beyond the roots,an ancient door waits.

A faint light moves beneath the arch. Somewhere behind you, a branch snaps. What do you do?

II · The Tavern

Every storystarts at a table.

Open a room, share the code, fill the seats. Two to four friends — one book between you.

III · The Book

One book.A thousand endings.

Your next move is not a menu option. In the game, an AI narrator weaves your party’s actions into a shared adventure.

Open it.

IV · The Table

Your party.Your next chapter.

A glimpse of the development build. Meet your party, read the scene and decide your next move.

V · The Fight

Honest dice.Real stakes.

When steel is drawn, the same table becomes a battlefield.

CURRENT BUILD · 28 OCT 2026 · PLACEHOLDER PARTY NAMES
A story starts with a choice

Your move.

One gate. Three choices. An ending shaped by your calling.

A playable excerptArin · fighter

Scripted story · local dice · no account needed

Three connected turns · choose your route

THE STORY

What do you do?

  1. 01 Choose
  2. 02 Roll
  3. 03 Discover
How this excerpt works

This three-turn adventure uses scripted branches and a local d20, not live AI. Your calling offers a special approach and a demo-only bonus; earlier choices shape the ending. These are simplified website rules, not the game's final mechanics. Other typed moves use a stated scripted fallback. Changing calling during a journey applies after Start again.

Find your calling
Twelve callings

Who sits in your seat?

Twelve ways to meet the unknown. Choose a calling for a different approach to the same short adventure.

Your calling

Fighter

Weapons & steady tactics

Your play style

Master of weapons and tactics. Steady when the plan falls apart.

Try your next move

Demo-only paths and bonuses, not a game character. During a journey, a new calling applies after Start again.

Explore all twelve callings
5 / 12

BARBARIAN

A storm of muscle and fury. Breaks problems, doors and occasionally furniture.

I don't pick the lock. I pick up the door.

BARD

Performer and spellcaster whose words carry real magic.

Let me tell him a story he won't forget.

CLERIC

Divine power channelled into healing and wrath.

Light finds a way, even here.

DRUID

Keeper of the old ways, able to speak with — and become — the wild.

The woods remember you. Be polite.

FIGHTER

Master of weapons and tactics. Steady when the plan falls apart.

Stand behind me.

MONK

Disciplined martial artist moving with uncanny speed.

Breathe. Then strike.

PALADIN

Holy warrior bound to a sacred oath.

By my oath, this gate will not hold.

RANGER

Warrior of the wilderness, hunter of what lurks beyond the map.

Something's been following us for a mile.

ROGUE

Scoundrel who uses stealth and trickery to overcome obstacles.

Keep him talking. I'll handle the key.

SORCERER

Wields innate magic inherited from a supernatural bloodline.

It isn't a spell. It's me.

WARLOCK

Bound to an otherworldly patron who grants power at a price.

My patron is… curious about this door.

WIZARD

Scholar of arcane secrets who bends reality with study.

Give me a minute and a candle.
A look inside the game

A closer look at the table.

One shared scene. Your party beside it. A place to write what happens next.

DEVELOPMENT PREVIEWS Not a release announcement or a supported-platform guarantee.

Lore & More on desktop: the open book, party panel and story card
DESKTOP · EXPLORATION
Lore & More on a tablet during combat
TABLET · COMBAT
Lore & More on a phone in portrait
PHONE · EXPLORATION

Still images from the development build (28 Oct 2026), with placeholder party names — not gameplay footage. The browser adventure above is a separate scripted example.

Explore the gameplay controls
  • THE PARTY — Everyone at the table, their health and whose turn it is.
  • THE LIVING BOOK — The current scene, written as you play.
  • THE STORY — The narrator's passage — and a voice that reads it aloud.
  • YOUR TURN — No menus. Type what you do, send it.
  • INITIATIVE — Turn order and round timer, kept by the server.
  • COMBAT — Exploration turns into battle the moment steel is drawn.
Before you enter

A few things worth knowing.

A little clarity before the adventure.

How many people is it for?

Lore & More is designed around a party of two to four friends sharing one story. You can try this website’s scripted excerpt on your own.

What does the AI narrator do?

In the game, an AI narrator responds to your party’s written actions. This website uses scripted responses and a local d20, not a live AI service.

Is this the full game?

No. This is a promotional site with a small interactive excerpt. The game images show a development build with placeholder party names.

When and where can I play?

A release date and supported platforms are not announced here. The desktop, tablet and phone images illustrate the development layouts, not confirmed launch availability.

Can I join the waitlist?

Not yet. The waitlist is not open and this website does not collect email addresses. You can explore the development previews and try the scripted story without an account.

The next page is yours

Every story needs a first move.

Development is in progress. The waitlist is not open yet — but your first move is waiting.

Try a turn Read the development log Questions & development status