BARBARIAN
A storm of muscle and fury. Breaks problems, doors and occasionally furniture.
I don't pick the lock. I pick up the door.
A co-op storytelling RPG for 2–4 friends. Write your move; an AI narrator carries the story. In development.
A faint light moves beneath the arch. Somewhere behind you, a branch snaps. What do you do?
Open a room, share the code, fill the seats. Two to four friends — one book between you.
Your next move is not a menu option. In the game, an AI narrator weaves your party’s actions into a shared adventure.
A glimpse of the development build. Meet your party, read the scene and decide your next move.
When steel is drawn, the same table becomes a battlefield.
One gate. Three choices. An ending shaped by your calling.
Scripted story · local dice · no account needed
Three connected turns · choose your route
What do you do?
This three-turn adventure uses scripted branches and a local d20, not live AI. Your calling offers a special approach and a demo-only bonus; earlier choices shape the ending. These are simplified website rules, not the game's final mechanics. Other typed moves use a stated scripted fallback. Changing calling during a journey applies after Start again.
Twelve ways to meet the unknown. Choose a calling for a different approach to the same short adventure.
Weapons & steady tactics
Your play style
Master of weapons and tactics. Steady when the plan falls apart.
Try your next moveDemo-only paths and bonuses, not a game character. During a journey, a new calling applies after Start again.
A storm of muscle and fury. Breaks problems, doors and occasionally furniture.
I don't pick the lock. I pick up the door.
Performer and spellcaster whose words carry real magic.
Let me tell him a story he won't forget.
Divine power channelled into healing and wrath.
Light finds a way, even here.
Keeper of the old ways, able to speak with — and become — the wild.
The woods remember you. Be polite.
Master of weapons and tactics. Steady when the plan falls apart.
Stand behind me.
Disciplined martial artist moving with uncanny speed.
Breathe. Then strike.
Holy warrior bound to a sacred oath.
By my oath, this gate will not hold.
Warrior of the wilderness, hunter of what lurks beyond the map.
Something's been following us for a mile.
Scoundrel who uses stealth and trickery to overcome obstacles.
Keep him talking. I'll handle the key.
Wields innate magic inherited from a supernatural bloodline.
It isn't a spell. It's me.
Bound to an otherworldly patron who grants power at a price.
My patron is… curious about this door.
Scholar of arcane secrets who bends reality with study.
Give me a minute and a candle.
One shared scene. Your party beside it. A place to write what happens next.
DEVELOPMENT PREVIEWS Not a release announcement or a supported-platform guarantee.



Still images from the development build (28 Oct 2026), with placeholder party names — not gameplay footage. The browser adventure above is a separate scripted example.
A little clarity before the adventure.
Lore & More is designed around a party of two to four friends sharing one story. You can try this website’s scripted excerpt on your own.
In the game, an AI narrator responds to your party’s written actions. This website uses scripted responses and a local d20, not a live AI service.
No. This is a promotional site with a small interactive excerpt. The game images show a development build with placeholder party names.
A release date and supported platforms are not announced here. The desktop, tablet and phone images illustrate the development layouts, not confirmed launch availability.
Not yet. The waitlist is not open and this website does not collect email addresses. You can explore the development previews and try the scripted story without an account.
Development is in progress. The waitlist is not open yet — but your first move is waiting.
Try a turn Read the development log Questions & development status